ENG  RUSTimus Online Judge
Online Judge
Problems
Authors
Online contests
About Online Judge
Frequently asked questions
Site news
Webboard
Links
Problem set
Submit solution
Judge status
Guide
Register
Update your info
Authors ranklist
Current contest
Scheduled contests
Past contests
Rules
back to board

Discussion of Problem 1413. Mars Jumper

Some useful hints
Posted by Leonid (SLenik) Andrievskiy 21 Jul 2009 02:37
Please remember, that:
1. I recommend you to use the most accurate floating-point type you have (C# = decimal, Pascal = extended etc.)

2. use constant:
s = 0.70710678118654752440084436210485

3. Some tests have no '0' symbol.

4. (For notebook owners) Remember, that the author of the statement said to use computer digit keys (not telephone digit keys!).
So the numbers are situated in such order:

7 8 9
4 5 6
1 2 3
Re: Some useful hints
Posted by Programmer007 4 Jun 2013 14:46
Thank you very much!
Easy
Posted by Two-Eight-Nine 22 Dec 2013 19:47
Thank you for keyboard!! P.S. I used to write sqrt(2)/2 and got AC. (use pascal)