ENG  RUSTimus Online Judge
Online Judge
Problems
Authors
Online contests
About Online Judge
Frequently asked questions
Site news
Webboard
Links
Problem set
Submit solution
Judge status
Guide
Register
Update your info
Authors ranklist
Current contest
Scheduled contests
Past contests
Rules
back to board

Discussion of Problem 2034. Caravans

Show all messages Hide all messages

WA 32 ...why this method is wrong Sagar Goyal 8 Aug 2022 14:41
Out of all shortest path I am finding min of maximum distance I have to travel for every level.





#include<bits/stdc++.h>
using namespace std;

void bfs(int u,vector<int> &d,const vector<vector<int>> adj){
    d[u] = 0;
    queue<int> q;
    q.push(u);

    while(!q.empty()){
        int u = q.front();
        q.pop();

        for(auto v:adj[u]){
            if(d[v]>d[u]+1){
                d[v]=d[u]+1;
                q.push(v);
            }
        }
    }
}

int main(){
    int n,m;
    cin>>n>>m;
    vector<vector<int>> adj(n);

    for(int i=0;i<m;i++){
        int u,v;
        cin>>u>>v;
        adj[u-1].push_back(v-1);
        adj[v-1].push_back(u-1);
    }

    vector<int> ds(n,1e9),df(n,1e9),dr(n,1e9);
    int s,f,r;
    cin>>s>>f>>r;
    s--,f--,r--;
    bfs(s,ds,adj);
    bfs(f,df,adj);
    bfs(r,dr,adj);

    vector<vector<int>> l(ds[f]+1);

    for(int i=0;i<n;i++){
        if(ds[i]+df[i]==ds[f]){
            l[ds[i]].push_back(i);
        }
    }
    int ans = INT_MAX;
    for(int i=0;i<=ds[f];i++){
        int a = INT_MIN;
        for(auto x: l[i]){
            a = max(a,dr[x]);
        }
        ans = min(a,ans);
    }

    cout<<ans;

    return 0;
}
This is wrong because you're assuming that the answer is the minimum distance to the robbers in its unique optimal path, which is not always true.

Edited by author 17.08.2022 04:41

Edited by author 17.08.2022 04:41
Re: WA 32 ...why this method is wrong evjava 12 Dec 2022 03:21
Consider this test:

9 12
1 2
1 3
2 4
2 5
3 6
3 7
4 6
4 9
5 6
6 8
7 8
7 9
1 9 6

Correct answer: 1
(shortest path is either 1-2-4-9 or 1-3-7-9, so robbers can move 6-4 or 6-3)